Full Metal Syncope: Scream Sim

āϏāĻŽāϞ⧰ āĻŽā§‚āĻ˛ā§āϝāĻžāĻ‚āĻ•āύ
āĻ•āĻŋāĻļā§‹ā§°
āĻ¸ā§āĻ•ā§ā§°ā§€āύāĻļā§āĻŦāϟ⧰ āĻĒā§āϰāϤāĻŋāĻšā§āĻ›āĻŦāĻŋ
āĻ¸ā§āĻ•ā§ā§°ā§€āύāĻļā§āĻŦāϟ⧰ āĻĒā§āϰāϤāĻŋāĻšā§āĻ›āĻŦāĻŋ
āĻ¸ā§āĻ•ā§ā§°ā§€āύāĻļā§āĻŦāϟ⧰ āĻĒā§āϰāϤāĻŋāĻšā§āĻ›āĻŦāĻŋ
āĻ¸ā§āĻ•ā§ā§°ā§€āύāĻļā§āĻŦāϟ⧰ āĻĒā§āϰāϤāĻŋāĻšā§āĻ›āĻŦāĻŋ
āĻ¸ā§āĻ•ā§ā§°ā§€āύāĻļā§āĻŦāϟ⧰ āĻĒā§āϰāϤāĻŋāĻšā§āĻ›āĻŦāĻŋ
āĻ¸ā§āĻ•ā§ā§°ā§€āύāĻļā§āĻŦāϟ⧰ āĻĒā§āϰāϤāĻŋāĻšā§āĻ›āĻŦāĻŋ
āĻ¸ā§āĻ•ā§ā§°ā§€āύāĻļā§āĻŦāϟ⧰ āĻĒā§āϰāϤāĻŋāĻšā§āĻ›āĻŦāĻŋ
āĻ¸ā§āĻ•ā§ā§°ā§€āύāĻļā§āĻŦāϟ⧰ āĻĒā§āϰāϤāĻŋāĻšā§āĻ›āĻŦāĻŋ
āĻ¸ā§āĻ•ā§ā§°ā§€āύāĻļā§āĻŦāϟ⧰ āĻĒā§āϰāϤāĻŋāĻšā§āĻ›āĻŦāĻŋ
āĻ¸ā§āĻ•ā§ā§°ā§€āύāĻļā§āĻŦāϟ⧰ āĻĒā§āϰāϤāĻŋāĻšā§āĻ›āĻŦāĻŋ
āĻ¸ā§āĻ•ā§ā§°ā§€āύāĻļā§āĻŦāϟ⧰ āĻĒā§āϰāϤāĻŋāĻšā§āĻ›āĻŦāĻŋ
āĻ¸ā§āĻ•ā§ā§°ā§€āύāĻļā§āĻŦāϟ⧰ āĻĒā§āϰāϤāĻŋāĻšā§āĻ›āĻŦāĻŋ
āĻ¸ā§āĻ•ā§ā§°ā§€āύāĻļā§āĻŦāϟ⧰ āĻĒā§āϰāϤāĻŋāĻšā§āĻ›āĻŦāĻŋ
āĻ¸ā§āĻ•ā§ā§°ā§€āύāĻļā§āĻŦāϟ⧰ āĻĒā§āϰāϤāĻŋāĻšā§āĻ›āĻŦāĻŋ
āĻ¸ā§āĻ•ā§ā§°ā§€āύāĻļā§āĻŦāϟ⧰ āĻĒā§āϰāϤāĻŋāĻšā§āĻ›āĻŦāĻŋ
āĻ¸ā§āĻ•ā§ā§°ā§€āύāĻļā§āĻŦāϟ⧰ āĻĒā§āϰāϤāĻŋāĻšā§āĻ›āĻŦāĻŋ
āĻ¸ā§āĻ•ā§ā§°ā§€āύāĻļā§āĻŦāϟ⧰ āĻĒā§āϰāϤāĻŋāĻšā§āĻ›āĻŦāĻŋ
āĻ¸ā§āĻ•ā§ā§°ā§€āύāĻļā§āĻŦāϟ⧰ āĻĒā§āϰāϤāĻŋāĻšā§āĻ›āĻŦāĻŋ

āĻāχ āĻ—ā§‡â€™āĻŽāĻŸā§‹ā§° āĻŦāĻŋāĻˇā§Ÿā§‡

Floating islands inside a virtual landscape, post-post-modern writing & retro visuals assemble this part visual novel, part fps game. Dive in, walk, talk, scream. Gather points, but for what purpose? no one is really sure. Don't forget to beware, the horse is the white of the eyes and the dark within.
āφāĻĒāĻĄā§‡â€™āϟ āϕ⧰āĻž āϤāĻžā§°āĻŋāĻ–
ā§§ā§Ž-ā§§ā§Ļ-⧍ā§Ļ⧍ā§Ģ

āĻĄā§‡āϟāĻž āϏ⧁⧰āĻ•ā§āώāĻž

āĻŦāĻŋāĻ•āĻžāĻļāĻ•ā§°ā§āϤāĻžāϏāĻ•āϞ⧇ āφāĻĒā§‹āύāĻžā§° āĻĄā§‡āϟāĻž āϕ⧇āύ⧇āĻ•ā§ˆ āϏāĻ‚āĻ—ā§ā§°āĻš āφ⧰⧁ āĻļā§āĻŦā§‡ā§ŸāĻžā§° āϕ⧰⧇ āĻ¸ā§‡ā§ŸāĻž āĻŦ⧁āϜāĻŋ āĻĒā§‹ā§ąāĻžā§° āϜ⧰āĻŋ⧟āϤ⧇ āϏ⧁⧰āĻ•ā§āώāĻž āφ⧰āĻŽā§āĻ­ āĻšā§ŸāĨ¤ āĻĄā§‡āϟāĻžā§° āĻ—ā§‹āĻĒāĻ¨ā§€ā§ŸāϤāĻž āφ⧰⧁ āϏ⧁⧰āĻ•ā§āώāĻž āĻĒā§ā§°āĻŖāĻžāϞ⧀ āφāĻĒā§‹āύāĻžā§° āĻŦā§āĻ¯ā§ąāĻšāĻžā§°, āĻ…āĻžā§āϚāϞ āφ⧰⧁ āĻŦāϝāĻŧāϏ⧰ āĻ“āĻĒā§°āϤ āĻ­āĻŋāĻ¤ā§āϤāĻŋ āϕ⧰āĻŋ āĻ­āĻŋāĻ¨ā§āύ āĻšâ€™āĻŦ āĻĒāĻžā§°ā§‡āĨ¤ āĻŦāĻŋāĻ•āĻžāĻļāĻ•ā§°ā§āϤāĻžāĻ—ā§°āĻžāĻ•ā§€ā§Ÿā§‡ āĻāχ āϤāĻĨā§āϝāĻ–āĻŋāύāĻŋ āĻĒā§ā§°āĻĻāĻžāύ āϕ⧰āĻŋāϛ⧇ āφ⧰⧁ āϏāĻŽā§Ÿā§° āϞāϗ⧇ āϞāϗ⧇ āĻā§ŸāĻž āφāĻĒāĻĄā§‡â€™āϟ āϕ⧰āĻŋāĻŦ āĻĒāĻžā§°ā§‡āĨ¤
āϤ⧃āĻ¤ā§€ā§Ÿ āĻĒāĻ•ā§āώ⧰ āϏ⧈āϤ⧇ āϕ⧋āύ⧋ āĻĄā§‡āϟāĻž āĻļā§āĻŦ⧇āϝāĻŧāĻžā§° āϕ⧰āĻž āύāĻžāχ
āĻŦāĻŋāĻ•āĻžāĻļāĻ•ā§°ā§āϤāĻžāχ āĻĄā§‡āϟāĻž āĻļā§āĻŦā§‡ā§ŸāĻžā§° āϕ⧰āĻžā§° āĻŦāĻŋāĻˇā§Ÿā§‡ āϕ⧇āύ⧇āĻ•ā§ˆ āĻ˜ā§‹āώāĻŖāĻž āϕ⧰⧇ āϏ⧇āχ āĻŦāĻŋāĻˇā§Ÿā§‡ āĻ…āϧāĻŋāĻ• āϜāĻžāύāĻ•
āϕ⧋āύ⧋ āĻĄā§‡āϟāĻž āϏāĻ‚āĻ—ā§ā§°āĻš āϕ⧰āĻž āĻšā§‹ā§ąāĻž āύāĻžāχ
āĻŦāĻŋāĻ•āĻžāĻļāĻ•ā§°ā§āϤāĻžāχ āĻĄā§‡āϟāĻž āϏāĻ‚āĻ—ā§ā§°āĻš āϕ⧰āĻžā§° āĻŦāĻŋāĻˇā§Ÿā§‡ āϕ⧇āύ⧇āĻ•ā§ˆ āĻ˜ā§‹āώāĻŖāĻž āϕ⧰⧇ āϏ⧇āχ āĻŦāĻŋāĻˇā§Ÿā§‡ āĻ…āϧāĻŋāĻ• āϜāĻžāύāĻ•

āύāϤ⧁āύ āĻ•āĻŋ āφāϛ⧇

Initial release.

āĻāĻĒā§° āϏāĻŽā§°ā§āĻĨāύ

āĻŦāĻŋāĻ•āĻžāĻļāĻ•ā§°ā§āϤāĻžā§° āĻŦāĻŋāĻˇā§Ÿā§‡
LUCAS ANGELO CAMARA DA SILVA
dev.lucas.angelo@gmail.com
RUA SETE DE SETEMBRO 14 SALA 109 CENTRO NOVA FRIBURGO - RJ 28610-000 Brazil
undefined

Lucas Ângeloā§° āĻĻā§āĻŦāĻžā§°āĻž āφ⧰⧁ āĻ…āϧāĻŋāĻ•

āĻāϕ⧇āϧ⧰āĻŖā§° āĻ—ā§‡â€™āĻŽāϏāĻŽā§‚āĻš